The Cathedral and the Bizarre


Kereon Street, looking east towards the Cathedral

Oh, Doctor Bi Sheng! -or- The Cathedral And The Bizarreā€ [Edit]

A short 2-hour investigative thriller campaign for Ars Magica 5th Edition, that revolves around a huge historical "What if..?"

Overview [Edit]

Map of Mythic Quimper (PDF)

Once a provincial capital, Quimper is now just another nondescript estuary port of no particular note in the newly unified Dutchy of Brittany (north-western France). It isn't near any great fields of megaliths. It's cathedral is so-so. And there certainly haven't been any particularly remarkable magi from the area.

So why is a breathless redcap panicking about a plethora of cheap magical books? On sale in the fish market, no less! More importantly, if the rumours are true, how can you stop the spread of these secrets before the mundanes do something stupid? More to the point, you'd better nip this in the bud before your hard-earned power is completely devalued.


The river Stier, one of many tributaries of the mighty river Odet running through Quimper

Requirements [Edit]

2-8 Ars Magica 5th Ed. player characters of any level, magi or grogs. You can bring one of your existing characters, or you can pick up a fresh ready-made character.

This is primarily a political / investigative thriller so don't worry too much about magical or combat skills. If you have them, you will probably get an opportunity to use them; but if you don't, you're unlikely to miss out. There are lots of ways through locked doors, and many ways to find secrets.

Your character must be able to converse in basic Breton or Norman French in order to make the game playable. If you already have any of the Gaelic languages then you can take Breton at two-thirds of that skill (round up). If you don't have, or qualify for, Breton, you may take Norman French at level I for free. Alternatively, the local Covenant of Cournaille will provide a grog to translate for you, if your character can't quite bear the thought of bringing herself down to the common level.

You start at breakfast in the Taverne de Rohan, a large inn in Quimper known to be friendly to magi, just as a redcap rushes in with some urgent news. Ideally you should come up with a one-sentence reason as to why your character is in Brittany. For example, you might be on your way to the megaliths seventy miles further south; or this might be a convenient stop-over before or after an Atlantic voyage; or maybe you're visiting a friend - or is it business? - in the local Covenant of Cournaille.


Kereon Street, looking west

If you'd like to play you can sign up on the mailing list or by adding your name here –

GM: Andrew Oakley
Mark Threlfall
Andrew Sceats
Kirstie Sceats
Lorna Keen
Dan March
Mark Steedman

You can download the Map of Mythic Quimper (PDF) in advance. Printed copies will be available at the start of the game.